

You can change your list of prepared spells when Spell cure wounds, you can cast it using a 1st-level or aĢnd-level slot. Include six spells of 1st or 2nd level, in any combination,Ĭhosen from your spellbook. Intelligence of 16, your list of prepared spells can Spells must be of a level for which you have spell slots.įor example, if you're a 3rd-level Friar, you haveįour 1st-level and two 2nd-level spell slots. Modifier + your Friar level (minimum of one spell).

Spells from your spellbook equal to your Intelligence You prepare the list of Cleric spells that are availableįor you to cast. You regain all expended spell slots when you These spells, you must expend a slot of the spell's level To cast your spells of 1st level and higher. The Friar table shows how many spell slots you have You learn additional Cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Friar table. CantripsĪt 1st level, you know three cantrips of your choice from the Cleric spell list. Spells added to your spellbook by Friar class features count as Cleric spells for you. SpellbookĪt 1st level, you have a spellbook containing six 1st-level Cleric spells of your choice. SpellcastingĪs a collector of magical knowledge, you have a spellbook containing divine spells that you have studied. If you are using starting wealth, you have 2d4 x 10 gpīeginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. a quarterstaff, a spellbook, and a holy symbol.(a) a sling and 20 bullets or (b) 10 darts.(a) a scholar's pack or (b) an explorer's pack.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three from Arcana, History, Investigation, Medicine, Nature, Perception, and Religion Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Friar level after 1st Proficiencies

Hit Points at 1st Level: 6 + Constitution modifier Third, choose an explorer's pack and 10 darts. First, Intelligence should be your highest ability score, followed by Wisdom. You can make a Friar quickly by following these suggestions. They may or may not have personal faith as well, but their power comes from their knowledge. Where a Cleric draws power from faith in - or even a relationship with - a particular deity or deities, a Friar draws power from their knowledge and understanding of divine magic and theology. Friar is a variant Cleric with some Wizard and Expert mixed in.
